- Title
- Encoding liveness: performance and real-time rendering in machinima
- Creator
- Cameron, David; Carroll, John
- Relation
- The Machinima Reader p. 127-142
- Publisher Link
- http://dx.doi.org/10.7551/mitpress/9780262015332.003.0009
- Publisher
- MIT Press
- Resource Type
- book chapter
- Date
- 2011
- Description
- This chapter positions machinima within current discussions of liveness in performance studies. It shows that within the incorporeal species that make up the evolving ecology of machinima exists a continuum of performance conventions that mirrors the conventions of process drama, on the one hand, and those of improvised cinema on the other, with each grade in the range connected to a specific level of liveness. Although all variations ultimately depend on the game engines for their dramatic frame, they occupy different niches, and different communities of practice have developed around them. The machinima performance range includes the following: live puppet machinima operating for a physically present audience, or a virtual audience in a shared game space; demos and “speed runs” working as game engine replay; and “recamming” of demo data files using software to alter game engine replay.
- Subject
- machinima; liveness; performance studies; digital performance; process drama; improvised cinema
- Identifier
- http://hdl.handle.net/1959.13/1357342
- Identifier
- uon:31910
- Identifier
- ISBN:9780262015332
- Language
- eng
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